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Miyamoto talks about Pikmin 3 | Nintendo Wii U
“When we were discussing what kind of direction we should take for Pikmin 3, first of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.
Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.
When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.” said Shigeru Miyamoto

Miyamoto talks about Pikmin 3 | Nintendo Wii U

“When we were discussing what kind of direction we should take for Pikmin 3, first of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.

Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.

When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.” said Shigeru Miyamoto

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  5. waikayemm said: Yesss. Pikmin 1 was 10x’s better than 2 was.
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