Nintendo Cafe

photo

Shigeru Miyamoto talks about Pikmin 3
"In the case of Pikmin 3, we’ve taken an approach with that game where we really want to take what made the original Pikmin game unique and really simply go deeper with that experience. By taking advantage of the GamePad—the second screen there—and the HD graphics that are capable with Wii U and the higher processor—we’ve really been able to take that original Pikmin experience and do something that is much deeper and more fleshed out this time around. I think the other advantage that we have is the attention that we pay to interface.
By taking advantage of the gyro functionality, we feel that we’ve managed to give the player a much easier route to achieving the things they want to achieve in the game through that control interface. One of the biggest features of Pikmin 3 is the fact that you have the map on the GamePad at all times and because Pikmin is a strategy game, it’s the type of game that you might play the same levels over and over again. Having that map—and the fact that you have the three different leaders that you switch between to command your Pikmin—and having the touchscreen on the map will allow you to change perspective or jump to a specific leader and quickly give orders. It makes it much more efficient for you to achieve the goals that you have strategically within the game.
I guess if you were to look at it more broadly, you might not necessarily say that it would be impossible to do it on another system. But I guess speaking plainly, the idea is really that Wii U is the best system to be able to achieve all of the different things that we’re trying to do.
At Nintendo, there is often sort of a notion that the games I’m working on always get delayed. And in my mind, there’s really two kinds of games: games that get delayed and then there’s games that sort of shift. We were working on Pikmin 3 in advance of the Wii U launch and I was spending a lot of time focusing on placement of items and enemies and things like that and levels. And so from my perspective, Pikmin 3 gradually just became one of those games that sort of shifted. I’m sorry. I know everybody is waiting for it.” said Nintendo’s Shigeru Miyamoto

Shigeru Miyamoto talks about Pikmin 3

"In the case of Pikmin 3, we’ve taken an approach with that game where we really want to take what made the original Pikmin game unique and really simply go deeper with that experience. By taking advantage of the GamePad—the second screen there—and the HD graphics that are capable with Wii U and the higher processor—we’ve really been able to take that original Pikmin experience and do something that is much deeper and more fleshed out this time around. I think the other advantage that we have is the attention that we pay to interface.

By taking advantage of the gyro functionality, we feel that we’ve managed to give the player a much easier route to achieving the things they want to achieve in the game through that control interface. One of the biggest features of Pikmin 3 is the fact that you have the map on the GamePad at all times and because Pikmin is a strategy game, it’s the type of game that you might play the same levels over and over again. Having that map—and the fact that you have the three different leaders that you switch between to command your Pikmin—and having the touchscreen on the map will allow you to change perspective or jump to a specific leader and quickly give orders. It makes it much more efficient for you to achieve the goals that you have strategically within the game.

I guess if you were to look at it more broadly, you might not necessarily say that it would be impossible to do it on another system. But I guess speaking plainly, the idea is really that Wii U is the best system to be able to achieve all of the different things that we’re trying to do.

At Nintendo, there is often sort of a notion that the games I’m working on always get delayed. And in my mind, there’s really two kinds of games: games that get delayed and then there’s games that sort of shift. We were working on Pikmin 3 in advance of the Wii U launch and I was spending a lot of time focusing on placement of items and enemies and things like that and levels. And so from my perspective, Pikmin 3 gradually just became one of those games that sort of shifted. I’m sorry. I know everybody is waiting for it.” said Nintendo’s Shigeru Miyamoto

blog comments powered by Disqus
  1. non-stop-fangirling reblogged this from nintendocafe
  2. ruisuti reblogged this from nintendocafe
  3. expectingdifferentresults reblogged this from nintendocafe
  4. paccem7 reblogged this from nintendocafe
  5. -prettyhatemachine reblogged this from relccc
  6. relccc reblogged this from nintendocafe
  7. the-gigapause reblogged this from ask-magnetrise-flaaffy
  8. ask-magnetrise-flaaffy reblogged this from nintendocafe
  9. dalaldecadedblur reblogged this from nintendocafe
  10. snow-cone-512 reblogged this from nintendocafe
  11. amusemedamnit reblogged this from nintendocafe
  12. nintendocafe posted this