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Shigeru Miyamoto talks about Pikmin 3 and Wii U
“Pikmin is a game that we released over 10 years ago and it was a unique game that’s still to this day unlike anything else available. But when we released it on GameCube, there was a core group of fans that played the game quite a bit. We just didn’t have as broad an audience playing it and experiencing it as we’d hoped. So with Pikmin 3, we wanted to create a game that allows even novice players to come in and experience it, but at the same time, gives more advanced gamers quick and early access to all of the depth and the strategy that’s involved in that gameplay. And so we’ve designed Pikmin 3 to be a game that you’ll want to play repeatedly and that you can truly immerse yourself in because of its incredibly deep gameplay.
The real focus has been on easing that transition, both for the novice gamer and for the advanced gamer, and doing it in a way we believe can appeal to everyone, from young kids to older adults, encouraging you to play creatively and test the boundaries of what’s possible in the game. This thinking style of gameplay is something that I believe once you taste it, will be fun for everybody.
When you play, you’re commanding a squad of 100 Pikmin, plus two additional explorer characters, and the basic action that you conduct in the game is very simple — it’s a matter of simply throwing the Pikmin, calling them back, throwing them at tasks and calling them back. And yet with the Pikmins’ abilities and the breadth of strategies available, it opens up broad possibilities of how you can approach the gameplay. The other thing is that Pikmin 3 does a great job of immersing you in the world of the Pikmin and allowing you to experience that world firsthand through this simple and yet incredibly deep gameplay mechanic, and so I hope that everybody will look forward to playing the game and giving it a try.” said Shigeru Miyamoto

Shigeru Miyamoto talks about Pikmin 3 and Wii U

Pikmin is a game that we released over 10 years ago and it was a unique game that’s still to this day unlike anything else available. But when we released it on GameCube, there was a core group of fans that played the game quite a bit. We just didn’t have as broad an audience playing it and experiencing it as we’d hoped. So with Pikmin 3, we wanted to create a game that allows even novice players to come in and experience it, but at the same time, gives more advanced gamers quick and early access to all of the depth and the strategy that’s involved in that gameplay. And so we’ve designed Pikmin 3 to be a game that you’ll want to play repeatedly and that you can truly immerse yourself in because of its incredibly deep gameplay.

The real focus has been on easing that transition, both for the novice gamer and for the advanced gamer, and doing it in a way we believe can appeal to everyone, from young kids to older adults, encouraging you to play creatively and test the boundaries of what’s possible in the game. This thinking style of gameplay is something that I believe once you taste it, will be fun for everybody.

When you play, you’re commanding a squad of 100 Pikmin, plus two additional explorer characters, and the basic action that you conduct in the game is very simple — it’s a matter of simply throwing the Pikmin, calling them back, throwing them at tasks and calling them back. And yet with the Pikmins’ abilities and the breadth of strategies available, it opens up broad possibilities of how you can approach the gameplay. The other thing is that Pikmin 3 does a great job of immersing you in the world of the Pikmin and allowing you to experience that world firsthand through this simple and yet incredibly deep gameplay mechanic, and so I hope that everybody will look forward to playing the game and giving it a try.” said Shigeru Miyamoto

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    PIKMIN!!!!!!!!!!!!!!!
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